At first I just slapped on the logo and some composer’s credits, trying to rely everything entirely on Olly Moss’ artwork. But the final design below was far more demanding than I had thought in the first place.Ĭampo Santo released those perfectly lined up concept art wallpapers for the game launch and I wanted to make something out of them. It’s just that I intended this entry to be not more than a mere filler. And I play really slow! I don’t mean to diminish the game here in any way. This collection took me about twice as long as it took me to play through the game. It’s meant to represent a free promo release including a laser engraved holographic disc. Of course I had to test them out immediately. The slip case below was another possible product design. I recently was on the lookout for new Photoshop mockups again, when I finally stumbled upon a website that posted a whole collection of free templates. And I think those were two well-spent hours. Indie games nowadays often come bundled with a bunch of extras, including the soundtrack. But due to limited resources it’s usually a digital release only. I wanted to know what it would look like as a real physical object.Īn ultra-wide wallpaper, a transparent logo PNG and lastly the original font formed the basis of this 6-panel cardboard cover. My very first idea was to come up with a fully fledged digipack design (#2).
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